Features
Cross-Platform
Supports Windows, Linux & Mac, with plans for mobile and web platforms
Fully Featured Editor
Build and deploy games across Windows, Linux & Mac platforms
Unity Scripting API
Featuring a familiar Unity scripting API and workflow, making the transition easy for developers
Physics Engine
JitterPhysics integration for realistic simulations and interactions. With support for Doubles so you can simulate the solar system. Now you can finally make those Planets you've always wanted!
Yes earth's solar system fits in 1:1 in prowl without needing to scale it down.Custom UI Library
A powerful UI system for both in-game and editor interfaces inspired by pangui.io
Instant Familiarity
Jump right in with Unity-inspired workflows and APIs. Zero learning curve for Unity developers, plus the freedom to customize everything.
Robust Rendering
Realtime area lights with Perfect Transparency being possible thanks to Forward rendering. Our graphics backend has been completely re-written to use Veldrid which has zero native DLL dependencies, and talks directly to the operating system's graphics drivers from C#.
Even More Features
AI and Navigation
DotRecast integration for navmesh and AI.
More Physics!
Integrated Bepu Physics 2 for hyper performant physics simulations.
Powerful Asset Pipeline
Similar structure to Unity, with support for custom importers and many file formats.
Engine released under the MIT License
Copyright © 2022-present